Hi from LA!
Sorry it’s been so long between updates – touring with the film is a wild ride and a lot more work than we anticipated.
Since our last update we’ve had six screenings in four cities. We had an AMAZING response at our premiere! We had two sold out screenings in San Francisco during GDC week. The response to the film has been overwhelmingly positive and more than we could have ever hoped for. We had the audience live tweet during the screenings and we were trending on Twitter – just below Harrison Ford!
Thanks so much for all the great feedback – we can’t even begin to express how good it feels to know you like the film! It’s been a huge undertaking and now it all feels worth it. Thank you!
After our GDC premiere we flew to Boston early the next morning for another screening at PAXEast. We had a great turnout despite the 10pm time slot. We also got to play some JS Joust at PAX! After PAXEast we were lucky enough to be invited to MIT where the Boston Indie Collective hosted a screening and Q&A. It was amazing to visit such an iconic institution.
Our next stop was Austin for our first Gathr screening at the Alamo Drafthouse Lakeline. The Alamo is a really cool theatre chain and it was amazing to show the film there. We filmed some of GameLoading at the Lakeline cinema during Fantastic Arcade in 2013 so it was great to return for a screening. We had a good turnout from the Austin Indie community.
After our Austin screening we had a booth at the SXSW Games Expo where we spruiked the film at our very first booth. We have a lot more respect for the indies we’ve interviewed now – manning a booth is hard work!
Then, after eating WAY too many tacos we flew to Chicago which turned out to take a LOT longer than expected due to bad weather – 17 hours rather than 4.
We had two screenings Thursday night in Chicago and New York. Our New York screening was hosted by the NYU Games Centre and Bit Bash hosted our Chicago screening at Lincoln Hall. We had an amazing turnout in Chicago and it was great to meet some of the indie community afterwards.
We have lots of screenings coming up and lots more in the works.
Portland: Clinton Street Theatre- April 6 – https://gathr.us/screening/reserve/11016
Seattle: EMP Museum – April 7 – 7.30pm http://www.empmuseum.org/calendar/events/gameloading-rise-of-the-indies-screening.aspx
Brussels: Brussels International Fantastic Film Festival – April 14
Norway: Hamar Film Festival – April 16 – http://www.hamarama.no/article1216015.ece
Germany: A MAZE Berlin – April 23
There are 3 more Gathr (theatre on demand) screenings scheduled for the US. These screenings need still need to tip – a certain number of tickets need to be sold by their deadline for them to go ahead.
Saint Louis: Tivoli Theatre, April 13, 7.30pm – DEADLINE: Apr 3, 2015
Salt Lake City: Megaplex Theatres at The Gateway, April 23, 7.30pm – DEADLINE: Apr 13, 2015
Charlotte: Ayrsley Grand Cinemas, April 13, 7.30pm – DEADLINE: Apr 13, 2015
If you’re interested in attending any of the screenings above please buy your tickets soon and spread the word about the screening. You can book tickets via gameloading.tv in the Gathr window. Just type the postcode of the screening you’d like to attend.
Lots of people have been in touch to request screenings around the world – from New Zealand, to Iceland to Zambia!! This is so exciting!! We are currently arranging these and will keep you updated. If you’re interested in hosting a screening you can either request one via Gathr (currently only available in the US) on our website or get in touch with us – email@example.com
Thanks to Intel and Unity for sponsoring our US tour! Intel also couriered us a laptop when one of ours died – double thanks Intel!
LAUNCH DATE CHANGE – April 21!!
Our launch date for the film was going to be April 14 but after consulting with Steam we have had to push it back a week to April 21. The reason for this is that GTA V changed their release date to April 14 and Mortal Combat is released the same day. Steam want to give us proper promotional space on the platform and suggested we move our release date. We also know we won’t get the press coverage in that week if we are going up against GTA and Mortal Combat (both games we love!). We are sorry everyone has to wait another week but getting as much exposure on the Steam store and in the press will ensure the first week success we are hoping for. This success will help us make the future films we have planned about games culture.
Anna and Lester