GAMELOADING – RISE OF THE INDIES explores the new global subculture of independent game development. In the spirit of movements like the French New Wave, the Punk and Grunge scenes, hundreds of indie auteurs are emerging and finding success with their own unique voices and artistic goals.
Much like the music and film industries before it, the medium of video games is currently undergoing a monumental shift. The traditional model, of large, faceless corporations developing generic, blockbuster action games is being disrupted by independent game makers creating innovative, personal experiences.
GameLoading aims to capture this exciting moment in time, taking a personal and holistic look at the passionate people expressing themselves through video games, and in the process, creating an international community dedicated to developing the culture of the medium.
We’ve gathered stories and insights from dozens of game creators, journalists, academics and artists, as we examine the craft, culture, history and future of independent game development.
StudioBento is made up of Lester Francois and Anna Brady, indie filmmakers and passionate gamers. We’ve always been fascinated by indie subcultures, like punk, grunge and graffiti, which all started small, gained a following – and unintentionally changed the world. The indie games scene is poised to be next and we want to be a part of it. It all began for us in 2011, when we discovered indie games studios popping up around our hometown of Melbourne, Australia.
Inspired by their creativity and passion, Lester quit his job and decided to document what was happening in indie games on a national scale. After a year of research and preliminary filming, the project had expanded to explore the indie movement internationally and Anna also joined the project full-time. In August 2013 we ran a successful Kickstarter campaign to fund film shoots overseas.
In a three-month period, we visited eleven cities in five countries, shot dozens of interviews, and gained a firsthand look into the heart of indie game development. Our experiences making the film mirror the journeys taken by our subjects: couch-surfing and living off $1 pizza slices when we travel, we’re scraping time and money together wherever we can, and risking everything we have to bring GameLoading to the world.
It’s not always easy, but it’s rewarding, and tackling the same challenges as the characters we’re documenting has helped lend an air of authenticity to the film.